From previous experience, I have already surpassed the scope of this tutorial, but here are the basics of what it covers:
Placing and manipulating lights is performed in much the same was as any other object in Unreal, they can be dragged around the environment with the mouse and have their attributes edited in the details window.
The parameters which are covered in this page are:
Intensity - Brightness or power
Light Color - the colour of the emitted light
Attenuation Radius - the fall-off range of the light
Source Radius and Length - Shape and size of the specular highlight
Lightmass - Pre-computed shadows for static lights

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