I decided to reproduce the wet floor effect, but with using a cobblestones material as the basis.
To get this effect, I first had to convert the Cobbles material I was already using in my scene into a Material Function, which could then be used later with the Water effect.

Then I reproduced the Water reflection effect from the Reflections demo, but replaced the original texture with my new cobbles material function.

This provided the basis of my floor texture, but was only the first step.
Next I had to get the effect onto my floor.
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