The sequencer is almost exactly the same as the one featured in Maya. I used the Maya sequencer extensively during a previous Unit, so this was relatively simple to pick up.

I moved the camera around the scene, capturing interesting angles and adding key frames where required.

At certain points the automatic smoothing didn't act as expected, so I had to go in and edit the sequencer curves, in the same way as I had in Maya's Curve Editor.
When rendering the sequence out the first time, I noticed some scene drop-out as shown in the shot below:

I tracked this issue down to a Project Setting called Occlusion Culling. In a real gaming environment you want the fastest possible performance, this setting un-loads objects not in view from the render scene, which causes a slight gap when they are re-added to the view. As this is going to be a render only scene, performance doesn't matter so much, so I turned the setting off and this fixed the issue.

The sequencer is a much better interface than Matinee, and seems more robust to scene changes. It isn't just used for editing camera animations, it can animate any object or setting in the scene. The key-frames and curve editor approach is much more industry standard and because of my experience of a similar interface in Maya, I was able to pick it up relatively quickly.
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