Thursday, 25 May 2017

Final Renders and Conclusion

This unit taught me a lot about scene lighting.

I feel I learned more from observing and researching using the already built demonstration scenes, such as Reflections and the Library, than looking at the Unreal website tutorials, as I felt the practical and observation method suited learning about such a visual subject.

I feel my final result is pretty good for a render scene, but the settings and route I had to take to get the lighting effects I did would not work so well in a game.

My scene is set up so that it can be observed in real time, but it really bogs down my machine when used in this way. Others may have a better experience with their better processors and graphics cards.

It would be interesting to see in the future if a similar level of quality can be achieved with some sacrifices so that it can run better in real time, but the point of this unit was to create the best visual render quality.

Here are some renders from the scene, plus additional renders can be produced by using my project file (provided to the college) and using the HighResShot 2 console command.

















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